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It’s memorable, challenging, and original in many ways, but we managed to clear the entire game in fifty-eight minutes.
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We feel it also needs to be said that Steel Assault is a game that burns quite bright and fast. It’s a worthwhile experience, but one that we’d say definitely isn’t for the faint of heart. Every level is only about two to three minutes long, but you’ll probably take a couple dozen tries to get through each before you manage to get to the next checkpoint. We’re not exaggerating when we say that nearly every second of this experience is packed with something shooting, swiping, or lunging at you, and usually you’re expected to respond to such threats while also navigating tricky stage hazards. Now, we’d be remiss to talk about the gameplay without first warning you that this is truly a game for super players only. It seems like a small feature, but the zipline is a genuinely great feature, and helps to give Steel Assault its own unique kind of gameplay.Ĭaptured on Nintendo Switch (Handheld/Undocked) Alternatively, you can use floor-to-ceiling ziplines to gain more height faster and to give you a little more aerial maneuverability to better dodge shotgun blasts, and there are even some brutal platforming sections that necessitate chaining several of these together quickly. So, if you happen to mistime a jump and fall into a pit, you can save yourself if you think quick enough to fire off a zipline to catch you at the last minute by latching onto the two walls. The zipline can also be shot in eight directions, but with the caveat that it only takes hold if there’s something solid on both sides as the two ends shoot away from you. Most importantly, Taro also can use a zipline which adds a creative dimension of jumping around. Neither of these are much help if you don’t time jumps or dodges right, but they offer just enough of a ‘fudge factor’ that you can sometimes correct near-misses. He can fling it in eight directions and there’s a nice feeling of momentum behind each swing, as Taro takes that important brief pause after each button press to wind up before initiating the attack.įor mobility, Taro has a short double jump and a blink-and-you-miss it slide that offers up a few precious I-frames to get you through some brutal attacks. Taro Takahashi’s main means of disposing of enemies is a super cool electric whip that dispatches most foes in a single crack, making you feel quite powerful once you get the rhythm of it down and scourge dozens of enemies in quick succession.
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In terms of gameplay, Steel Assault plays like a more fluid, but no less difficult, take on the classic Castlevania platformers. Steel Assault gets what it’s going for and doesn’t waste any more of your time, and in that respect, it’s almost impossible to dislike. Sometimes that’s all you need to have fun with a game just a few good ideas that are done extremely well. And just when it feels like it’s running short on ideas, the credits roll. You play as a badass good guy whose job is to kill the badass bad guys, and you do so by violently blowing up a lot of minions, ninjas, and mech suits with the power of a lightning whip.
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